Friday, July 31, 2015

Supermassive Games Confirms Until Dawn is Ready to Scare You; Title Has Gone Gold

With just short of a month left until release, Supermassive Games’ long-awaited PS4 interactive horror game Until Dawn is primed and ready to scare the pants off you this summer, as the title has officially completed development.
Developer Supermassive Games confirmed through Twitter that the game has officially “gone gold,” meaning development has been completed on the title and is now ready to be pressed to discs and getting ready for its release this coming August.
Featuring a star-studded cast and some intense gameplay, you have still have a few weeks left to prepare by getting all the supplies you need for the game: that may or may not include a few pairs of additional pants.
Until Dawn will release for PS4 on August 25th, 2015.

Thursday, July 30, 2015

PS4 Exclusive Horizon: Zero Dawn: New Info and Livestream Coming From Gamescom

Sony won’t have a press conference at Gamescom next week, but we’re still going to get new info and assets. Producer Mark Norris mentioned on Twitter that we do have something to look forward to.
Looking forward to @gamescom and talking more about #HorizonZeroDawn @Guerrilla #Cologne #Germany— Mark Norris (@MarkNorris78) July 29, 2015
On Tuesday the game will also be showcased in a livestream on the German twitch channel Rocket Beans TV. The broasdcast will be in German language, but hopefully those that don’t understand it will still have footage to enjoy.
While we don’t know what will be showcased, I’m definitely eager to hear and see more about Guerrilla Games’ new labor of love.

Homefront: The Revolution set to resurface at Gamescom, According to Insider

From the sounds of it, Deep Silver and Dambuster Studios are ready to reintroduce Homefront: The Revolution to the public following the acquisition of the game from Crytek last year.Shinobi602 has posted a hint on Twitter today regarding Homefront: The Revolution resurfacing at Gamescom next week. You can see the Tweet just below. His responses to users asking if the game will be at Gamescom should give you a big enough hint.
Announced earlier this year, Homefront: The Revolution has been delayed until 2016. Deep Silver CEO Dr. Klemens Kundratitz said, “We are giving the team [Dambuster Studios] every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.”

Wednesday, July 29, 2015

Mafia III Is Real, Will Be Officially Revealed On August 5th

Mafia III is officially announced by 2K. 2K has announced that Mafia 3 will be fully revealed at gamescom 2015 in just a few days. The announcement may come as a surprise to some, but those of you following the series diligently will know that 2K recently registered domain names for it, which added more credence to actor Rick Pasqualone’s little Twitter tease.From the casting call that was leaked back in 2014, we know that it will be set in or around Louisiana/ New Orleans.

Monday, July 27, 2015

Naughty Dog is the Pixar of the Gaming World

Over the last few generations of consoles, Naughty Dog has done incredibly well at securing their spot on the top ten game developers list. With each new IP announcement leaving people in utter shock and awe it’s clear that Naughty Dog is the Pixar of the gaming world (minus the light hearted stories that are suitable for children)Naughty Dog has gone from the family fun Bandicoot games all the way to the life threatening contagions of The Last of Us, and looking back into their gaming history, most if not all of their games have been critically acclaimed. Naughty Dog has built up a reputation of a model developer that other developers should strive and hope to be like, as their business model must be doing something right. They have seemed to develop their own or gotten a hold of Pixar’s perfect movie formula somehow and adapted it to gaming. Although when you take a closer at these seemingly perfect companies under a microscope, it turns out that they are very lucky to say the least.
Naughty Dog started out their initial roots as Jam Software back before they remained their company in 1989. Founded by Andy Gavin and Jason Rubin in 1984, they were an independent developer until Sony Computer Entertainment acquired the studio in 2001. Much like when Pixar and Disney paired up, Naughty Dog and Sony went on to create a storytelling powerhouse that would soon grow as time went on. Naughty Dog and their gifted staff have both the talent and Sony as a great publisher who gave Naughty Dog the time to work on crafting their games properly.Unlike other developer and studio relationships where the studio is putting an enormous amount of pressure on the developer to turn out games faster than they can create them, you can see that Naughty Dog is allowed the proper time to craft each game they make even if it means having to scrap half of their development progress halfway through a game’s completion. That’s not only dedication to creating a great game, but it’s also patience on Sony’s part being able to sit tight and allow them to work their magic rather than setting a end date for working on the project. Each individual project is given special care and time put into it throughout the development process and gamers are rarely ever disappointed.
Maybe the true secret formula to creating great games and stories are not a series of well-timed emotional beats, but time. Time could be the key ingredient after all. Nothing that is rushed ever turns out good and that can be supported by many rushed releases in both movies and video games. In July 2013, Pixar Studios President Edwin Catmull Said, that the studio planned to release one original film each year, and a sequel every other year, as part of a strategy to release “one and a half movies a year.” And if looking back at Naughty Dogs track record since the original Crash Bandicoot game, they seem to follow somewhat closely to that same strategy.Throughout the years, Naughty Dog has showed their well-roundedness and creative touch with their robust gaming library, from their platformers, action/adventures (even that unfortunate Jax-X racing game) and now the seemingly dying genre of the survival horror franchise. Naughty Dog has effectively proven that not only are they able to turn out a great game with any type of genre that is thrown at them, but they have what it takes to be a astronomical contenders for attention to detail and story similar to Pixar. Not many studios or publishers can turn out masterpieces acclaimed by not just the gaming community, but also critics alike.

Friday, July 24, 2015

Rise of the Tomb Raider Is Coming To The PC In Early 2016

Square Enix today announced that Rise of the Tomb Raider will be available for Windows 10 and Steam in early 2016. And from the sounds of it, this will be yet another Windows 10-only title.
In Rise of the Tomb Raider, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider.
Players will experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerrilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action.