Tuesday, October 27, 2015

Batman: Arkham Knight Will Be Re-Released On October 28th, Incoming Patch

Rocksteady has announced that the PC version of Batman: Arkham Knight will be re-released on October 28th. The game will also receive a new update on that date that it will bring it – for those already owning the game – to its latest version. This basically means that the PC version via this update, the game will be fully up-to-date with content that has been released for console
As Rocksteady stated:
“This means that next week, all PC players will have access to Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges.”

Saturday, October 10, 2015

Just Cause 3 is Ready to Explode All Over Us

When Avalanche Studios announced that they were working on Just Cause 3 in November last year, it brought immediate excitement. After all, it had been almost five years since the release of the critically acclaimed Just Cause 2. In that time, no other game has quite reached the same levels of ridiculous, over the top, action-movie madness that Just Cause 2 brought to players. Since the announcement late last year, Avalanche have been slowly releasing information to the eager masses as we get closer to its December release. Following along the same vein as the first two games, Just Cause 3 looks to take on a whole new level of explosive, action packed, grapple hook madness.We once again take control of series protagonist Rico Rodriguez, an agent of the…uh… Agency. Codenamed Scorpio, Rico has a lot of experience in taking down harsh dictatorships, having done so in each of the previous two games. Again, he will draw upon this experience to combat yet another dictator in Just Cause 3. This time on Medici, a 1,000 km2 Mediterranean island under the rule of General Di Ravello.
This time, however, things are different…sort of. It turns out that Medici is Rico’s homeland. The place he grew up. Parents, friends, origin story stuff, you get it. As such, Just Cause 3 is leaning heavily on the well worn used trope of “This time, it’s personal.” With that said; if it works for Die Hard and Buffy the Vampire Slayer, then it should work for Just Cause…right?Thankfully, the developers of Just Cause 3, Avalanche Studios, don’t seem to be taking themselves too seriously. They do want to inject a little feeling into the game, but they aren’t letting that take from the ridiculous action the series is known for. In a recent interview, Just Cause 3 Game Director Roland Lesterlin commented on the subject. He said “As a kid I was inspired by quite a lot of the films that Spielberg did; especially things like Indiana Jones, where they can take such an over the top world and still have characters that are interesting and have soul.”Apart from changes in story depth, players will have some new gadgets and abilities to help them tear Medici from Di Ravello’s grasp.Along with the perennial parachute, Rico comes equipped with an all new wingsuit. No longer limited to the parachute-grapple hook combo, players will reach new speeds in the air while once again using the grapple hook to maintain momentum and speed. This upgrade seems a natural one. In the previous games, the parachute was a great tool, although somewhat limited. With the new wingsuit, Rico has the ability to move through the environment in a more urgent manner, allowing players to string together some really nice action sequences without the drop of pace the parachute has previously been responsible for.
In a more grounded change, the much loved grappling hook has received some interesting buffs. Now with the ability to tether multiple objects simultaneously, it can also retract upon command, giving unprecedented potential for all manner of chaos and tomfoolery to be had.Oh, we almost forgot to mention the unlimited C4. Yeah. That’s right. Rico now has an unending supply of C4. Do we really need to say more?Destruction and physics have taken a big leap forward, seemingly inspired by titles such as the Red Faction series; the environment breaks in what feels like a natural way. Towers and bridges crumble, walls explode and statues facepalm themselves into oblivion (by way of a well placed grapple hook and retraction); all contributing to the action to give Just Cause 3 an incredibly high impact tone. Debris flies past Rico as he detonates a batch of C4 before gliding between crumbling radio towers as they fall in a destructive cascade, shattering a bridge below in a chain reaction of sweet, sweet destruction. Did we mention unlimited C4?Lesterlin comments on the dynamism of the environment in Just Cause 3, saying “The destruction is a joyful response of reactivity in the world”. Although perhaps overly poetic, the point is clear. The world reacts, stuff explodes and we get to have a good time. Sounds pretty good to me.
Enabling creativity is a central focus of the development team for Just Cause 3 with Lesterlin recently expressing the team’s focus on the sandbox experience first, even if it means neglecting other aspects of the game. For instance, a solid multiplayer mode; a staple of current gen game releases has been completely disregarded. “It’s tough to make it fit with the Just Cause IP,” Chief Creative Officer at Avalanche Christofer Sundberg said when asked in a recent interview. He went on to explain Avalanche’s thoughts on subject in relation to the modding community “We were taken by surprise with the Just Cause 2 multiplayer mod, and we hope they’ll look at JC3 the same way. Obviously we’re more…prepared this time, and we can offer more support to the community. We love them.”
Just Cause 3 seems like the next logical step for the much vaunted series. Possessing more grapple hooks, explosives (UNLIMITED C4!!!) and all around more awesomeness; Just Cause 3 looks insanely fun.

Friday, October 9, 2015

Review: Uncharted: The Nathan Drake Collection


Nintendo has Mario, Microsoft has Master Chief and Sony has…a rotating cast of characters. Even though the PlayStation has been a classic since its debut twenty years ago, it’s never really seemed to have found a mascot that’s stuck. There’s been Sweet Tooth, PaRappa the Rapera, Jax, Ratchet, Sackboy and Kratos just to name a few, but none that have completely encapsulated the PlayStation brand. At least, not until Nathan Drake came along. Since the dashing adventurer’s debut eight years ago, he’s traversed his way into many a gamer’s heart to the extent that he’s likely now become the first character imagined when the word “PlayStation” is said. Celebrating his legacy and prepping a new generation of gamers for the upcoming Uncharted 4: A Thief’s End, Sony has bundled the first three games together and given them an HD makeover.Uncharted: The Nathan Drake Collection includes all three PS3 games: Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. Unlike, say, The Master Chief Collection, Sony has it a bit easier as they’re only having to jump a generation up. Even still, instead of recruiting Naughty Dog to polish the games — who are currently swamped with Uncharted 4 — they’ve brought in Bluepoint, who’s done a fantastic job porting PlayStation games including Metal Gear Solid HD collection, God of War Collection and The Ico & Shadow of the Colossus Collection. Suffice it to say, Drake is in safe hands.Although anybody with a PlayStation 3 has likely already played these games (and shame on those who haven’t), let’s quickly go through what each has to offer. When Uncharted: Drake’s Fortune debuted in November 2007, it was a minor miracle. After the tepid launch titles anchored by the one bright spot in Resistance, Drake’s Fortune was the system’s first true killer app. There wasn’t anything revolutionary about it; it borrowed quite a bit of its gameplay from Tomb Raider and quite a bit of its vibe from Indiana Jones and Romancing the Stone, but what it did it did well. The shooting was tight, the platforming was solid, it was arguably the best looking console exclusive to that point and the story was charming. The plot revolves around Nathan Drake recovering the coffin of his ancestor Sir Francis Drake which points him to find the treasure of El Dorado. Unfortunately, Drake becomes stranded and hunted by mercenaries, trying to survive while he locates his treasure and unravels the secrets of the island.
Avoiding the sophomore slump, Uncharted 2: Among Thieves was heralded as one of the best action games to that point. Like what The Dark Knight was to Batman Begins, Among Thieves keeps the vibe of Drake’s Fortune intact, but ratchets every part of it to 11. Besides an annoying and unnecessary stealth mission to kick things off, everything that follows is a heart-pounding tour through some of the best designed set pieces in gaming. The scale of the title is massive, seeing Drake head around the world as he runs away from barreling trucks, fighting through a speeding train and avoiding deadly helicopters. The plot sees returning favorites like Elena and Sully along with newcomers Harry and Chloe, as Nathan attempts to track down the Himalayan valley of Shambhala.Influenced heavily by Lawrence of Arabia, Uncharted 3: Drake’s Deception sees our explorer foregoing the temples and jungles of old in favor of sprawling deserts. Searching for the Atlantis of the Sands, Drake treks into the Arabian desert and find himself pitted against a clandestine organization, again having to fend for himself as he locates treasure. The most cinematic of the trilogy, Drake’s Deception boasts the most mature storyline and features a great antagonist in Katherine Marlowe. There’s some slow segments, but the sheer scale and incredible sequences like fighting out of the back of a cargo plane more than make up for them.
Even though its games aren’t particularly old, the Uncharted series hasn’t aged as flawlessly as one might assume. There’s far too many mindless “go into an area, take cover, shoot all of the enemies, find the way out and repeat” segments. By far the worst offender is Drake’s Fortune that has full levels of repetitive shooting and platforming that even in 2007 wasn’t up to snuff. Uncharted 2 and 3 also suffer from this throughout, but the level design, story, pacing and scale help disguise their issues. If anything, playing this series in 2015 shows how rapidly the gaming landscape has changed. Compare any of the games to the Tomb Raider reboot, for instance. While that game doesn’t match the scope of the latter two Uncharted games, it does practically everything they do on a better, grittier and less repetitive scale.In general games have become more open and persistent, with titles like Shadow of Mordor seeming like a living, breathing world and even ones that have stayed linear, like Naughty Dog’s own The Last of Us, feature poignant stories and dynamic design even in a straightforward format. One only needs to look at third-person shooter The Order: 1886 to see that linear third-person shooting has quickly grown past its prime. That all being said, however, while some in this genre have rapidly become dated to the point of unpleasantness, all three games are still undeniably great and the latter two are practically the pinnacle of their kind.
So now that we have the basics of the trilogy and how they hold up in modern (as if 2007 is ancient) times, the big question is what’s changed. Not much, actually. It must be remembered that these titles are not that old, still look great and don’t have a lot of leeway for additions. As such, Bluepoint has honestly done what they could to gussy them up. The most noticeable change is that all three games are now in 1080p and target 60fps. Throughout Drake’s adventure, there wasn’t any sign of frame rate hiccups or resolution dips. For those who look to HD remasters like upgrading from DVD to Blu-ray, this collection offers that base appeal. Purely from what they’re able to do with the games on PS4, it makes the collection the definitive way to play moving forward.Besides that, character models have been improved with more skin shaders and better hair for Nathan, more wrinkles for Sully and a slightly altered face for Chloe. Gone are her plump lips and sparkly eyes, replaced with more realistic (but still similar) facial features. Besides that, the enhancements are fairly negligible. Any screen tearing has been removed from Drake’s Fortune, environmental lighting is improved, the draw distance is increased and the texture resolution is bumped up and smoothed out. All three games look fantastic on the PlayStation 4, but then again, they’ve always looked fantastic.As far as what’s new, there’s most noticeably three new games modes. The incredibly punishing Brutal Difficulty has been added and is unlocked after beating Crushing Difficulty, players can now Speed Run through all three games with a persistent timer showing and tracking times against friends and there’s Explorer Mode for beginners where difficulty is significantly reduced. Other than that, a photo mode has been added, trophies have been adjusted, new skins and renders added and the soundtrack has been remastered. All minor additions, but again, there’s just not a lot that can be done in that department.

Closing Comments:
Comprised of the three games that most define the PlayStation 3, it’s nice to be able to experience the trilogy on current hardware. There’s not a lot new here, but all three modern classics are presented likely as good as they’ll ever look. None measure up to what we’ve seen from Uncharted 4, but all three shine in 1080p and are right at home alongside other PS4 exclusives. With such a rapid advancement in the industry, the trilogy hasn’t aged perfectly (especially Drake’s Fortune), but all three still hold up and are some of the most cinematic experiences to grace the format. Anybody who’d like to replay the series or experience it for the first time before the looming release of Uncharted 4 have no reason not to pick up The Nathan Drake Collection; it’s simply the best way to experience three great games.

Rating: 4.5/5
Reviewed by: HardCoreGamer