Tuesday, November 4, 2014

Ubisoft employee dispels rumors of being pressured into locking PC games at 30fps

Towards the middle of October, GamerHeadlines reported on developments regarding Ubisoft’s commissioning of a few of their  staff to visit a school in France – Grenoble INP Ensimag, which is a prominent applied maths and computer science institution – to explain how they perform their tasks at the prominent game company.


According to a student who attended the Ubisoft’s presentation at the university, the employees supposedly revealed some startling information – which, in all honesty, is not that surprising coming from a company whose employee once stated that the video games industry will most likely adopt 30 frames per second as a standard in the future.
The same aforementioned student said that one of the attendees at Ubisoft’s school presentation asked the following question: “What the hell happened with Watch Dogs?”  Apparently, one of Ubisoft’s online programmers responded that right before the company releases a game, they have to send a copy of the respective game to console manufacturers, i.e. Microsoft and Sony, who tells them what content can stay, and what content has to go.
Additionally, Ubisoft’s game architect reportedly said that while the company makes 60fps a priority, certain limitations have demanded that their latest games run at 30fps. The student in question also said that the game architect stated that console makers are “pressuring” Ubisoft into doing the very same thing on PC, implying that Microsoft is forcing them to lock the framerate at 30 FPS on PC.
HOWEVER, one of Ubisoft’s employees (the online programmer who gave the presentation mentioned above, in fact), has reached out to GamerHeadlines in order to clarify the unsubstantiated rumors and inaccuracies the student has been spreading around.
Read more on what the Ubisoft employee had to say about the situation after the break.

Ubisoft Employee Dispels “30fps On PC” Rumors

I’m really upset on how the student has completely changed what we said (both I and the game architect).
The most disturbing point for me is this –  (Referring to the following  passage in the article mentioned in the disclaimer)
“The question: ‘What the hell happened with Watch Dogs?’
One of Ubisoft’s online programmers responded that right before the company releases a game, they have to send a copy of the respective game to console manufacturers, i.e. Microsoft and Sony, who tells them what content can stay, and what content has to go. ”
First point: That question (about Watch Dogs) was never asked.
Second point : During the presentation, I did talk about the normal validation process and quality check by the manufacturers. I said that we have to send versions to manufacturers, and subsequently, they ask us to fix some stuff in order to meet their quality guidelines.
That’s all. Bug-fixes to meet quality standard. Manufacturers never ask us to cut or remove content.
Everything else was purely invented by the student

What are your thoughts on this development regarding Ubisoft? Do you still believe that Ubisoft could be pressured by console manufacturers such as Microsoft or Sony into making their games run at 30fps on all platforms (including PC)? Why or why not?
More pertinently, what are your thoughts on what the Ubisoft employee had to say?
Let us know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.

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