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Friday, June 17, 2016
Monday, June 13, 2016
New Trailers from Ubisoft Press Conference #UbiE3
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Gears of War 4 Announced for Windows 10
During Microsoft’s E3 press conference, the house of Xbox announced that Gears of War 4 will come to Windows 10 on top of Xbox One. The game will include cross-play, cross buy, and all achievements and saves will carry between the two versions. This means that if you get the game, you’ll actually have both versions and you’ll be able to “play anywhere” within Microsoft’s platforms. After the announcement, we got to see more of the single player campaign, with an extensive glimpse on the battles fought by JD Fenix and his companions. Gears of War 4 launches on Xbox One and Windows 10 on October 11th.
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Sunday, June 12, 2016
PREY has just been re-revealed, being developed by Arkane Studios, targets 2017 release date
Bethesda and Arkane Studios have just re-revealed PREY. PREY is a first-person sci-fi action game that reimagines the franchise from the ground up… with an added psychological twist. “You are Morgan Yu, the subject of morally dubious experiments designed to improve the human race. You awaken aboard the Talos 1 in the year 2032 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station – along with your wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive.” PREY is currently planned for a 2017 release.
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EA Star Wars A Look Ahead
Electronic Arts has announced at this year’s E3 that DICE and Motive are working on a new Star Wars: Battlefront game. In addition, Visceral Games is working on a Star Wars game that will be released in 2018, and Respawn is experimenting on a third-person Star Wars game that is planned for release in the future.
Titanfall 2 is coming on October 28th
EA’s E3 2016 Press Conference will start in three hours and it appears that the release date for Titanfall 2 has been leaked. EA hold a E3 pre show in which it revealed the single player trailer for Titanfall 2. And according to that trailer, Titanfall 2 will be released on October 28th.
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Sunday, February 7, 2016
Pirating Group 3DM Will Stop Cracking Single-player Games for One Year
Chinese software pirates 3DM have announced that the group will cease cracking single-player games for one year to see how it affects sales.According to TorrentFreak, 3DM’s leader “Bird Sister” made the announcement on her personal blog. “We just had an internal meeting. Starting at the Chinese New Year [February 8], 3DM will not crack any single-player games,” she wrote. “We’ll take a look at the situation in a year’s time to see if genuine sales have grown.”She also wrote, “Cracks by overseas warez groups will still get posted on the [3DM] forum, and we will actively deal with these,” but it’s not confirmed whether that means the group will ban other cracks on their forums.Last month, Bird Sister wrote that the new “Denuvo” digital rights management system used in games like Just Cause 3 and Dragon Age: Inquisition was so sophisticated that she predicted “in two years time I’m afraid there will be no free games to play in the world.” Inquisition took the group about a month to crack, but Just Cause 3, which released last December, has still not been cracked.
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Sunday, January 24, 2016
Far Cry: Primal & Rise of the Tomb Raider Will Be Protected By The Denuvo Anti-Tamper Tech
As we had already predicted, more and more publishers are starting using the Denuvo anti-tamper solution. Ubisoft has revealed – via the game’s EULA – that Far Cry: Primal will be protected by the Denuvo anti-tamper tech, while Rise of the Tomb Raider was also spotted on Denuvo’s website.
Going into more details, Far Cry: Primal’s EULA clearly states that the game uses Denuvo:
“THE PRODUCT IS PROTECTED BY DIGITAL RIGHTS MANAGEMENT SOFTWARE (“DRM SOFTWARE”) AND DENUVO ANTI-TAMPER PROTECTION TECHNOLOGY”
What’s really interesting here is that according to this EULA, some files of the Denuvo anti-tamper tech may remain on the PC even after the game’s uninstalled.
“CERTAIN FILES OF THE ANTI-TAMPER TECHNOLOGY MAY REMAIN EVEN AFTER THE PRODUCT IS UNINSTALLED FROM YOUR COMPUTER. “
Regarding Rise of the Tomb Raider, its header image was spotted on Codefusion’s tech support site. This domain is registered to Denuvo’s, Reinhard Blaukovitsch , in Salzburg, where Denuvo has its headquarters. Given also the fact that Square Enix’s latest title, Just Cause 3, used Denuvo, it’s safe to say that Rise of the Tomb Raider will also use it.
Rumour also has it that The Division will be also using the Denuvo anti-tamper tech, however its EULA does not reveal such a thing at this point.
Monday, January 11, 2016
Ubisoft’s For Honor Will Have A Single-Player Mode
For Honor seems like a really interesting new title that is being developed by Ubisoft Montreal. However, it appears that some players thought that this would a MP-only title. Well, that won’t be the case as Stephane Cardin, producer of For Honor, has confirmed that this new upcoming fast-paced, competitive game will feature a full single player mode.
As Stephane Cardin said:
“One of the big questions we receive in feedback is about the solo campaign. We said that we will have a solo campaign, and I can promise you that we will have a solo campaign. It’s one of the key subjects we are working on, on the floor. I can’t wait to show stuff to you guys, and we’ll do it as early as possible, like we did with the multiplayer.”
The concept of the game feels great, however it remains to be seen whether the single-player mode will force gamers to co-op with other gamers or the AI.
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Thursday, January 7, 2016
Denuvo Is Successfully Protecting Games, Pirated Games May No Longer Exist In Two Years
It appears that Denuvo is doing an extremely good job at combating video-games piracy. While its early versions were cracked by various pirate scene groups, its latest version – that has been used in Just Cause 3 – is driving all groups crazy. Despite the huge amount for a pirated version, the game has not been cracked yet, and 3DM is at the verge of simply abandoning its attempts at cracking it.
As 3DM’s forum founder ‘Bird Sister’ claimed, Just Cause 3 has driven its cracking guy crazy.
“Recently, many people have asked about cracks for ‘Just Cause 3?, so here is a centralized answer to this question. The last stage is too difficult and Jun [cracking guy] nearly gave up, but last Wednesday I encouraged him to continue.”
Bird Sister then claimed that pirated games may no longer exist in two years if more developers/publishers start using such anti-tamper technologies as Denuvo.
“I still believe that this game can be compromised. But according to current trends in the development of encryption technology, in two years time I’m afraid there will be no free games to play in the world.”
All in all, Denuvo seems to be doing an amazing job for developers/publishers. And no; Denuvo does not cause slowdowns. Batman: Arkham Knight was a mess and players should blame the team responsible for the PC version and not Denuvo. After all, both Metal Gear Solid V: The Phantom Pain and Mad Max run ridiculously amazing and they are protected by Denuvo.
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Monday, January 4, 2016
Rumour: Next Assassin’s Creed Game Coming In 2017, Watch Dogs 2 Coming In 2016
Kotaku has leaked some interesting new information about the next Assassin’s Creed and Watch_Dogs games. According to Kotaku’s sources, Ubisoft will not release a Assassin’s Creed title in 2016. Instead, it is rumoured that the next Assassin’s Creed will be released in 2017. Not only that, but it is said that the sequel to Watch_Dogs will come out in 2016.
As Kotaku claimed:
“The next Assassin’s Creed, which we believe is set in ancient Egypt and code-named Empire, won’t launch until 2017, according to both a new online rumor and sources speaking to Kotaku. One person familiar with Ubisoft’s upcoming gaming plans told me this afternoon that the decision to delay Empire from fall 2016 was made after 2014’s disappointing Unity, and that this bump will allow the development team more room to improve and polish the game. “
In 4chan, someone claiming to be a Ubisoft developer claimed that the next AC game will be a complete revamp. Since this is 4chan where anyone can claim to be anyone, take the following with a lot of grain of salt.
“Egypt. There won’t be an AC in 2016. You may screencap this and refer to it when nothing is shown in E3 2016. You’ll have to wait until 2017 for it. The reason: It will be a complete revamp of the series. The game is going for a Witcher feel, with player progression, freeform combat system. Horse is back, and boats too. It’s made by the Black Flag team. You may leave any question you want answered.”
Kotaku claimed that Ubisoft may replace Assassin’s Creed with Watch_Dogs 2 in 2016. Watch_Dogs 2 is rumoured to be set San Francisco.
Wednesday, December 2, 2015
Review: Just Cause 3
As enjoyable as the main missions are, practically everything else is a blast as well. One of the main side activities to accomplish is liberating enemy bases and towns. To accomplish this, Rico simply storms through the gates and (surprise, surprise) starts blowing up everything in site. Certain things must be blown up (like radars, satellite dishes, transformers, etc) and a certain amount of overall destruction must take place to liberate a military base. With so much to destroy and plenty of firepower and gas tankers standing by to do it, these moments are where some of the most ludicrous levels of destruction take place. It’s sometimes possible to destroy nearly the entirety of bases at once, conjuring enough fire to burn down the entire island. Towns are liberated more liberally, with the goal being to bring down all the propaganda including billboards, speaker systems, statues and more. Upon liberating either, vehicles and weapons are unlocked for Rebel Drops. These supply drops take the place of in-game currency and allow players to snag any weapon or vehicles at any time provided a beacon is available. Don’t think this makes things easier, however, as enemies match firepower (which can lead to some ridiculous firefights).Liberating oppressed towns and bases also unlock numerous challenges including Land/Air/Sea Races, Shooting Gallery, Destruction Frenzy, Crash the Bomb and more. These challenges are almost all a blast and thanks to the asynchronous multiplayer, leaderboards with best times are constantly displayed to compete against. These challenges are completed for more than just bragging rights, however, as they unlock Gears which can then in turn be used on Mods. Believe it or not, Mods make things even more outlandish as they unlock things like rocket-propelled planted explosives, a Spider-man-like Re-Reel ability, nitrous and much more. These can be toggled off after unlocking to keep things more realistic (ha), but some of these result in some moments of pure euphoria.A world so big is going to take multiple ways of traversal and thankfully Just Cause 3 has these in spades. When we’re talking about in-game vehicles, we’re not talking about mere tanks or cars. No, we’re talking about friggin’ cargo planes, assault choppers, bomber jets and naval destroyers. The scale of vehicles (or more accurately weapons of mass destruction) is large and allow matters to be taken to the land, air or sea. As great as it is island hopping in a jet, however, the wingsuit is the real star of the show. Ever since wingsuits broke through the mainstream several years ago, it’s been impossible not to be captivated by their gracefulness. After all, since the days of Copernicus, man has dreamed of flight and this is now possible in Just Cause. By utilizing the wingsuit, parachute and grappling hook, it’s possible for skilled pilots to fly around for minutes at a time and see everything the item has to offer. It’s a beautiful and freeing experience in a game so full of such wonted destruction and also an efficient means of transportation. For those who don’t feel like flying around for some reason, fast travel can be utilized to instantly arrive at destinations at the cost of a flare.
The adjective “ridiculous” has been used several times in this review as it’s the most apt available. Just Cause 3 is a ridiculous, over-the-top experience that wants so hard for you to blow it up. Playing around its 400 square miles, it’s almost as if the game can be heard yelling “OH MAN, THAT WAS SICK” in the background. It’s hard not to feel like a complete badass as you fly around the island dropping grenades and vaulting enemies into the air; in fact, you basically have super powers. There’s hardly an ounce of originality in Just Cause 3; it cribs its features from a myriad of different games before it (including racing games), but it positions everything primitively great about video games into a single explosive package. Horrendous loading times, a lack of synchronous multiplayer and optimization issues hold it back from pure bliss, but Just Cause 3 is an absolute blast, an experience equivalent to a shot of adrenaline straight into the heart.
Rating: 4/5
Reviewed By: HardCoreGamer
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Saturday, November 21, 2015
Review: Assassin’s Creed Syndicate
There’s a reason why Assassin’s Creed Syndicate hasn’t received any fanfare, despite being the next entry in one of gaming’s biggest franchises. Let’s go over some of the first thoughts that pop into a gamer’s mind when the words Assassin’s Creed are uttered in 2015. Fatigue. Could use a couple of years off. Profit-hungry. We’ve grown into people who think more about the lack of respect that this franchise has received than what it offers from an entertainment perspective, and for good reason. Sure, there are massive fans of this franchise floating around out there, but that doesn’t excuse the fact that Assassin’s Creed has become the most iconic example of the perils of annual release plans. Gone are the days where we gush over its spectacle, its mysticism and its fun-factor; try counting the amount of sighs that you hear from the gaming media whenever another Assassin’s Creed is announced. This might seem like the start of an exaggeration, but now that Assassin’s Creed Syndicate has established itself as a firm talking point in the conversation surrounding the issues with this series, it’s getting more and more impossible not to notice some of the inherent flaws with Ubisoft’s flagship IP.After the awkward faux pas that was Ubisoft’s statement on the lack of playable female characters in the disappointing Assassin’s Creed Unity, it was great to see the massive publisher take a big step forward with the inclusion of Evie Frye in Assassin’s Creed Syndicate. Merely one year after basically saying that it’s not worth creating a female protagonist due the need for increased development resources, Syndicate gives us one of the better Assassin’s Creed characters in recent memory. The thing is, there is such a staunch dichotomy in the level of character quality between her and her twin brother Jacob that it brings up a major question that will likely never be answered. Some might be afraid to ask this question, but it needs to be brought up in some capacity: did Ubisoft create a dynamic female lead character in Evie only to backtrack and give her a playable twin out of fear of public backlash? At the end of the day, the answer to this question doesn’t necessarily matter anywhere outside of comments sections and message boards, but the fact of the matter is that Jacob feels like little more than an Industrial Revolution era dude-bro, while Evie is a smart, dynamic character who adds to what is largely a story without a true hook. Assassin’s Creed Syndicate‘s twin mechanic comes across as a half step towards a bold narrative choice, a flaw highlighted by its bland main story.
Whereas Unity manages to flesh out exactly what motivated its protagonist, the vast majority of Syndicate‘s story operates under the assumption that Jacob and Evie Frye have rock-solid reasoning for their actions. The male Frye twin is driven by the idea of a liberated, Templar-free London, while Evie sees the acquisition of a Piece of Eden as the key to society’s well-being. The previous sentence would be impossible to write without that understanding, and Syndicate certainly manages to spell that out subtly, but a blatant lack of backstory makes for a campaign experience that wants you to beat it simply for completion’s sake. We get glimpses of how horrible the main villain, Crawford Starrick, is, and we definitely can tell that Jacob and Evie want to take him down, but this tale simply isn’t fleshed out enough to be much more than standard video game fare. As a result, Assassin’s Creed Syndicate gives off the impression that it’s catering to an audience that wants another Assassin’s Creed game rather than an audience that wants a stand out gaming experience.While certain new additions like battles on top of moving trains and the opportunity to drive horse-drawn carriages serve to break up some of the monotony, the fact of the matter is that Assassin’s Creed Syndicate has the same mission design issues that gamers have been complaining about for years now. While you won’t necessarily be listening to enemies outside of a given area while crouching during every third mission, there are a fair amount of escort missions and basic fetch quests present to overshadow the handful of outstanding missions. Unity‘s largest strength was its inclusion of sandbox assassinations, and those return in full form in Syndicate in a big way. If you play through the main story in chunks, you’ll probably wind up playing through one of these assassinations during every sitting, so the campaign certainly has its highlights. Being able to find entry points and complete one or two small tasks in order to make killing your target easier does increase a level of dynamism to these missions that the franchise itself largely lacks. The thing is, these missions do not make up the entirety of the main campaign, which means that there’s definitely a whole lot of good old fashioned filler. Whether you’re driving a carriage, slinking across rooftops or just walking down the street, you’re going to have to follow a ton of characters very slowly, so be prepared.
Other than Evie being a compelling character, the clear star of the show in Assassin’s Creed Syndicate is its locale. While Assassin’s Creed IV: Black Flag may always stand out as the title with the most iconic location in franchise history, the darker 1868 London sports an intriguing dichotomy between modernization and old-time sensibility. Sure, the open-world itself might not feel like the most dynamic place in the world, as a great deal of the non-player characters are simply environment-filler, but there’s something that simply feels cool about this location in this time period. The more modern time period by franchise standards also gives rise to perhaps the best addition to Assassin’s Creed‘s core gameplay, period: the grappling hook. To be fair, this is totally The Legend of Zelda‘s Hookshot put in a more realistic package, but the idea that you can scale any building in mere seconds, as well as cross gaps between buildings through the use of a horizontal zip-line makes for a less obnoxious parkour experience. There are bound to be more Assassin’s Creed games in the future, and not including a gadget like this in those future iterations would be criminal. After all, this is a device that allows you to bypass what are easily the loosest control mechanics out of any Assassin’s Creed game this generation.Assassin’s Creed has always been known to have some level of control unresponsiveness. There are endless videos and memes floating around the Internet that poke fun at the fact that, at any given time, you can rocket up onto a ledge or get stuck on geometry in some irrational way. Assassin’s Creed Syndicate often feels like it takes this clunk-factor to the next level, as nearly every move your character makes feels like its subject to a noticeable input lag. From the way that Jacob and Evie, who largely play similarly despite what the tutorials tell you, seem to instantly move at full speed with no ramp up to the fact that you often can’t move in the direction you want to due to what seem to be inconsistent invisible barriers all over the place, this is a title that will not be kind to those who enjoy tight controls. It would be quite the accomplishment to be able to play through the entirety of Assassin’s Creed Syndicate without your character or the environment finding a bizarre way to impede your progress or cause you to fail, which speaks to the overall level of polish present here. Never has it been more evident that Ubisoft needs to start from scratch in updating Assassin’s Creed‘s controls, as they are directly at odds with player enjoyment here.
With a much lower NPC density than Unity, Assassin’s Creed Syndicate does not suffer from nearly the same amount of frame rate drops (minus those that frequently arise when driving) and pop-in as its predecessor. Unfortunately, Syndicate‘s smoothness does not make up for what often feels like a glaring lack of polish. During one mission in particular, I was tasked with defending an ally riding in a horse-drawn carriage from two enemies in horse-drawn carriages while driving my very own horse-drawn carriage. One would think that defending an ally would mean guiding them to safety, so the fact that only one of the enemies was actually killed shouldn’t necessarily matter if our dips and dodges wound up losing the other enemy in the crowded streets of London. It turns out, by letting that enemy stay behind made him completely freeze 450 meters away from Evie and her ally, and the next portion of mission would not trigger until this glitched-out enemy was thwarted. After travelling to this frozen foe and murdering him, the mission immediately failed itself due to the distance between Evie and her ally. Combine this with an unrivaled number of awkward climbing animation hitches, the fact that certain zip-line routes might cause your character to freeze in mid-air and the early reports of straight up invisible carriages, and it’s clear that Syndicate can be painfully frustrating in its own right.Yes, the story is a bit lackluster, the controls make The Witcher 3: Wild Hunt look like Bayonetta, and it suffers from some jarring polish issues. Still, if you’re looking for a massive open world game to dig into, and you’re not into Fallout or Metal Gear, then there is certainly a lot of content to enjoy. Thanks to a number of microtransactions that are conveniently located right next to, and inside of, your crafting menu, you’re going to do a fair amount of grinding if you hope to upgrade all of your equipment to Master Assassin levels. Combine this with a separate progression system for Jacob and Evie and the addition of a Far Cry-style enemy faction system, and it’s clear that Assassin’s Creed Syndicate is not starved for content. There are a great deal of side missions present everywhere you turn, and even though a great deal of these feel repetitive almost immediately, the fact is that this is one game where you won’t complain about not getting enough things to do. Whether or not those activities are actually fun is another question entirely, but at the very least, you’re going to have your schedule booked for a while if you hope to 100% this one.
Closing Comments:Assassin’s Creed Syndicate is emblematic of everything that this franchise has become. After being one of the most revolutionary new IPs of last generation, Assassin’s Creed has gone from producing consistent hits to being a series that has started to spit out average experiences. There are far too many exciting games coming out this fall to make this a priority unless you are a massive fan of Assassin’s Creed, as even those who have never played a game in this series before would be better suited picking up Black Flag on the cheap. With every release, the same issues that Ubisoft has been rolling over year over year seem to have compounded themselves to a point where the entire package winds up suffering. Sure, this isn’t the broken mess that Assassin’s Creed Unity was, but in some ways it’s more of a blemish than its predecessor. After all, this is a functional game that simply isn’t all that fun to play, which is far more damning than any technical glitch could ever be.
Whereas Unity manages to flesh out exactly what motivated its protagonist, the vast majority of Syndicate‘s story operates under the assumption that Jacob and Evie Frye have rock-solid reasoning for their actions. The male Frye twin is driven by the idea of a liberated, Templar-free London, while Evie sees the acquisition of a Piece of Eden as the key to society’s well-being. The previous sentence would be impossible to write without that understanding, and Syndicate certainly manages to spell that out subtly, but a blatant lack of backstory makes for a campaign experience that wants you to beat it simply for completion’s sake. We get glimpses of how horrible the main villain, Crawford Starrick, is, and we definitely can tell that Jacob and Evie want to take him down, but this tale simply isn’t fleshed out enough to be much more than standard video game fare. As a result, Assassin’s Creed Syndicate gives off the impression that it’s catering to an audience that wants another Assassin’s Creed game rather than an audience that wants a stand out gaming experience.While certain new additions like battles on top of moving trains and the opportunity to drive horse-drawn carriages serve to break up some of the monotony, the fact of the matter is that Assassin’s Creed Syndicate has the same mission design issues that gamers have been complaining about for years now. While you won’t necessarily be listening to enemies outside of a given area while crouching during every third mission, there are a fair amount of escort missions and basic fetch quests present to overshadow the handful of outstanding missions. Unity‘s largest strength was its inclusion of sandbox assassinations, and those return in full form in Syndicate in a big way. If you play through the main story in chunks, you’ll probably wind up playing through one of these assassinations during every sitting, so the campaign certainly has its highlights. Being able to find entry points and complete one or two small tasks in order to make killing your target easier does increase a level of dynamism to these missions that the franchise itself largely lacks. The thing is, these missions do not make up the entirety of the main campaign, which means that there’s definitely a whole lot of good old fashioned filler. Whether you’re driving a carriage, slinking across rooftops or just walking down the street, you’re going to have to follow a ton of characters very slowly, so be prepared.
Other than Evie being a compelling character, the clear star of the show in Assassin’s Creed Syndicate is its locale. While Assassin’s Creed IV: Black Flag may always stand out as the title with the most iconic location in franchise history, the darker 1868 London sports an intriguing dichotomy between modernization and old-time sensibility. Sure, the open-world itself might not feel like the most dynamic place in the world, as a great deal of the non-player characters are simply environment-filler, but there’s something that simply feels cool about this location in this time period. The more modern time period by franchise standards also gives rise to perhaps the best addition to Assassin’s Creed‘s core gameplay, period: the grappling hook. To be fair, this is totally The Legend of Zelda‘s Hookshot put in a more realistic package, but the idea that you can scale any building in mere seconds, as well as cross gaps between buildings through the use of a horizontal zip-line makes for a less obnoxious parkour experience. There are bound to be more Assassin’s Creed games in the future, and not including a gadget like this in those future iterations would be criminal. After all, this is a device that allows you to bypass what are easily the loosest control mechanics out of any Assassin’s Creed game this generation.Assassin’s Creed has always been known to have some level of control unresponsiveness. There are endless videos and memes floating around the Internet that poke fun at the fact that, at any given time, you can rocket up onto a ledge or get stuck on geometry in some irrational way. Assassin’s Creed Syndicate often feels like it takes this clunk-factor to the next level, as nearly every move your character makes feels like its subject to a noticeable input lag. From the way that Jacob and Evie, who largely play similarly despite what the tutorials tell you, seem to instantly move at full speed with no ramp up to the fact that you often can’t move in the direction you want to due to what seem to be inconsistent invisible barriers all over the place, this is a title that will not be kind to those who enjoy tight controls. It would be quite the accomplishment to be able to play through the entirety of Assassin’s Creed Syndicate without your character or the environment finding a bizarre way to impede your progress or cause you to fail, which speaks to the overall level of polish present here. Never has it been more evident that Ubisoft needs to start from scratch in updating Assassin’s Creed‘s controls, as they are directly at odds with player enjoyment here.
With a much lower NPC density than Unity, Assassin’s Creed Syndicate does not suffer from nearly the same amount of frame rate drops (minus those that frequently arise when driving) and pop-in as its predecessor. Unfortunately, Syndicate‘s smoothness does not make up for what often feels like a glaring lack of polish. During one mission in particular, I was tasked with defending an ally riding in a horse-drawn carriage from two enemies in horse-drawn carriages while driving my very own horse-drawn carriage. One would think that defending an ally would mean guiding them to safety, so the fact that only one of the enemies was actually killed shouldn’t necessarily matter if our dips and dodges wound up losing the other enemy in the crowded streets of London. It turns out, by letting that enemy stay behind made him completely freeze 450 meters away from Evie and her ally, and the next portion of mission would not trigger until this glitched-out enemy was thwarted. After travelling to this frozen foe and murdering him, the mission immediately failed itself due to the distance between Evie and her ally. Combine this with an unrivaled number of awkward climbing animation hitches, the fact that certain zip-line routes might cause your character to freeze in mid-air and the early reports of straight up invisible carriages, and it’s clear that Syndicate can be painfully frustrating in its own right.Yes, the story is a bit lackluster, the controls make The Witcher 3: Wild Hunt look like Bayonetta, and it suffers from some jarring polish issues. Still, if you’re looking for a massive open world game to dig into, and you’re not into Fallout or Metal Gear, then there is certainly a lot of content to enjoy. Thanks to a number of microtransactions that are conveniently located right next to, and inside of, your crafting menu, you’re going to do a fair amount of grinding if you hope to upgrade all of your equipment to Master Assassin levels. Combine this with a separate progression system for Jacob and Evie and the addition of a Far Cry-style enemy faction system, and it’s clear that Assassin’s Creed Syndicate is not starved for content. There are a great deal of side missions present everywhere you turn, and even though a great deal of these feel repetitive almost immediately, the fact is that this is one game where you won’t complain about not getting enough things to do. Whether or not those activities are actually fun is another question entirely, but at the very least, you’re going to have your schedule booked for a while if you hope to 100% this one.
Closing Comments:Assassin’s Creed Syndicate is emblematic of everything that this franchise has become. After being one of the most revolutionary new IPs of last generation, Assassin’s Creed has gone from producing consistent hits to being a series that has started to spit out average experiences. There are far too many exciting games coming out this fall to make this a priority unless you are a massive fan of Assassin’s Creed, as even those who have never played a game in this series before would be better suited picking up Black Flag on the cheap. With every release, the same issues that Ubisoft has been rolling over year over year seem to have compounded themselves to a point where the entire package winds up suffering. Sure, this isn’t the broken mess that Assassin’s Creed Unity was, but in some ways it’s more of a blemish than its predecessor. After all, this is a functional game that simply isn’t all that fun to play, which is far more damning than any technical glitch could ever be.
Rating: 4/5
Reviewed By: HardCoreGamer
Reviewed By: HardCoreGamer
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Saturday, November 7, 2015
Review: Call of Duty: Black Ops III
Activision has hit the sweet spot with Call of Duty when it comes to annual franchises. Unlike some series which have the same development team scrambling to make the next game within a year after the last released, Call of Duty now has three studios to rotate between: Infinity Ward, Sledgehammer Games and Treyarch. This means that Treyarch had three years to work on Call of Duty: Black Ops III, during which time Call of Duty: Ghosts and Call of Duty: Advanced Warfare were released. This is exactly the right amount of time a major studio should have to make a major game and it shows with Black Ops III, which has a wealth of content included out of the box on day one.Black Ops III boasts undoubtedly the strangest story of the entire franchise. Set in 2065 (forty years after the events of Black Ops II), players take the role of a soldier who is gruesomely injured in combat. Not sure what has happened, he suddenly wakes up on a train where Commander John Taylor (played by the fantastic Christopher Meloni) explains that he’s actually in a hospital bed and they’re virtually living out an event in the past where a bomb was placed on a train and detonated killing everyone on board. Instead of reliving this, however, you’re tasked with rewriting history by finding who made the bomb and stopping it from blowing up. Sound familiar? That’s because it’s nearly exactly the same as the plot of the film Source Code. While he’s in a simulation and not actually being placed in the body of a living person as in Duncan Jones’ film, it seemed almost certain that the plot would revolve around him stopping these virtual crimes for “training,” but soon find out he’s stopping them for real and actually being led by the antagonists. Instead of going down this route, however, this plot abruptly shifts gears and becomes something else entirely — namely incomprehensible.
After going through your virtual training, you awake (for real this time) to find that you’ve been augmented with mechanical limbs and cybernetic abilities. The timeline then suddenly shifts four years into the future, during which time you’ve become the world’s resident badass stopping terrorist groups left and right. While even though the plot was derivative of Source Code, this is a disappointing shift to the “take down the generic terrorists” angle, but (thankfully in this case) the jarring tonal shifts don’t stop there. Somewhere around the mid-point, the plot goes completely off the rails and delves into a number of bizarre subjects, becoming wholly convoluted in the process. While this all sounds bad and the ingredients for a disaster of a campaign, surprisingly it’s not.With the exception Black Ops II, most every Call of Duty has had a generic story. None have been bad and most are cinematic in execution, but they tend to result in “take down the crazy bad guy.” Black Ops III has a lot of dialogue and story for a relatively short FPS and while most of it doesn’t make any particular sense, it’s riveting. The entire experience ends up feeling like a psychedelic drug trip (which perhaps is purposeful given that Jefferson Airplane’s “White Rabbit” closes out the game) that takes us through multiple realities that make you question existence itself. Even though Treyarch wasn’t able to accomplish something as profound as they probably wished, having a challenging and surreal story is much preferable over throwaway generic military jaunt. The core of the problem is that the ideas at work are too large to be expressed in a short action game. Perhaps the campaign is something to be studied and experienced multiple times, but even in an incomprehensible state, it’s a breath of fresh air for the franchise.
Outside of the (likely highly-divisive) story, however, the campaign’s core gameplay is some of the best of the series. Even the best Call of Duty campaigns tended to have sections that felt like they were getting repetitive or dragging on, but Black Ops III is perfectly paced. Thanks to its existential campaign, multiple locals, time periods and even realities are visited ensuring that it never stays stagnant on the same environment. There are huge open-area engagements sprinkled throughout the campaign that are large enough to allow players multiple ways to progress through them without feeling scripted. There’s also a bevy of cybernetic modifications (dubbed “Cyber Cores”) available that include abilities like the remote hacking drones, sending a flood of cyber insects at enemies and disabling a robotic enemy (of which there are many). The entire campaign is also designed to be played with up to four players cooperatively online, although there’s not a single part that feels like it’s slighting solo players to accomplish this. Suffice it to say, this is a campaign worthy of experiencing regardless of your affinity with the multiplayer.Of course, this is a Call of Duty game and multiplayer remains the main attraction — and for good reason. Black Ops III features a new momentum-based chain-movement system that allows players to fluidly move through the environments with the help of thrust jumps, power slides and fast-mantling capabilities. The much-touted guns-up philosophy is evident and there’s rarely a time where a finger won’t be on the trigger waiting to fire. In practice, everything feels similar to last year’s Advanced Warfare, which is far from a bad thing. While there will always be a place for more old-fashioned boots on the ground based multiplayer, Advanced Warfare did a great job reinvigorating the franchise and making the multiplayer more fast paced and enjoyable. Black Ops III carries this legacy on and hopefully it’s one the series will adhere to for the foreseeable future.
The most notable feature of multiplayer is the Specialists system that introduces nine elite Specialists to choose from, each with their own skillset. For example, Ruin has Gravity Spikes (electrocuted spikes that are rewardingly slammed into the ground to create a shockwave) and Overdrive (grants a burst of speed), Outrider has Sparrow (compound bow with explosives) and Vision Pulse (tags the location of enemies within range), Spectre has Ripper (twin blades that dissect enemies) and Active Camo (invisibility) while Firebreak has Purifier (flamethrower) and Heat Wave (thermal charge that stuns nearby enemies). Every Specialist also has their own challenge-based unlock progression system, which are in addition to global and weapons XP. The abilities of all the Specialists are unique in execution from one another and add another dimension of strategy as players have to figure out which is best suited for which situation and how to properly utilize them. Most importantly, it’s simply a blast to unleash superhuman abilities.Besides devastating foes with giant spikes, one of the most rewarding aspects to the multiplayer is the exhaustively-revamped customization. With the new Gunsmith system, any weapon can be customized with multiple models for each attachment, custom emblems and distinctive camos. Up to five attachments plus an optic can be added to weapons, unleashing multiple combinations. More still, the Weapon Paint Shop lets players create custom graphics to display on their guns with up to 64 layers and 3 sides to design. Finally, there’s the Black Market where players can redeem Cyrptokeys earned in multiplayer for Black Market supply drops that include new wares, reticles, weapon camos, calling cards and more. All of this adds up to a ton of personalization and strategizing that goes beyond simply learning the basics of maps and gunplay and makes the affairs more accessible for beginners and more challenging for experts.Thankfully, there’s plenty of modes to unleash all of the personalization in. Fan-favorite modes like Search and Destroy, Capture the Flag and Hardpoint return, joined by the returning Uplink (the addictive Football-esque mode where players have to bring a ball across the map). A new mode Safeguard makes its debut, which tasks a team of players with defending a drone as it moves into the other team’s base. The defending team can disable the robot by attacking it, upon when the attacking team must wait for it to reboot before they can continue escorting it. Much like Uplink, it’s an addictive concept that refreshingly adds another mode that’s not just about an all out firefight.
Of course, what would a Black Ops be without Zombies, something Treyarch once again brings in spades. Shadows of Evil is Black Ops III’s offering, which has players take the role of one of four characters — The Femme-Fatale, The Cop, The Boxer and The Magician — as they blast their way through the 1940s film noir-inspired world of Morg City. This is basically a standalone game, with a distinct storyline, full XP-based progression system and a impressive roster of talent including Jeff Goldblum, Heather Graham, Neil McDonough, Ron Perlman and Robert Pircardo. Shadows of Evil is incredibly hard and it will likely take all but the very best players hours to even reach past wave five. What’s neat about the mode, however, is that it’s similar to Edge of Tomorrow in that something new is learned every time the instance is experienced (there’s no FAQ or instructions). So while one might have been viciously killed on the last run, perhaps a powerful weapon was discovered hiding and can be picked up next time to fair better. This gives the mode a lot of replay value and many players could easily sink more than ten hours into it without getting bored, experiencing a completely different outcome every time.Not only does Call of Duty feature basically three standalone games in Campaign, Multiplayer and Zombies, but there’s two more standalone games packed inside as well. Dead Ops Arcade II is an entertaining arcade throwback that features a bizarre plot of a killer space ape out for revenge. The core of the gameplay is an endlessly fun twin stick arcade shooter (similar to Robotron: 2084), but every so often it switches gears and features a mini-game set in another arcade universe, most notably Off-Road. Much like the campaign itself, it’s a surreal experience that could easily stand on its own as a PSN or XBLA downloadable title. Finally, there’s Freerun, which although predominately a tutorial on how to freerun, features multiple courses with leaderboards, challenging players to complete each course in the smallest amount of time possible (simple but addictive for the most competitive among us).
Closing Comments:
Call of Duty: Black Ops III was created in a three-year development cycle and it shows. This is basically five standalone games wrapped into one deep package. While it will have DLC released for it, there’s enough content out of the box to keep players busy until the next Call of Duty and probably some time after that. The campaign is perfectly paced and entertaining throughout, the multiplayer is rich with customization and Zombies is refreshingly challenging. The only real black mark is a story teetering on the on the brink of pretension, but the existentialism of it is undeniably fascinating. Jam-packed with meaningful content, Black Ops III is the Call of Duty you’ve been waiting for.
After going through your virtual training, you awake (for real this time) to find that you’ve been augmented with mechanical limbs and cybernetic abilities. The timeline then suddenly shifts four years into the future, during which time you’ve become the world’s resident badass stopping terrorist groups left and right. While even though the plot was derivative of Source Code, this is a disappointing shift to the “take down the generic terrorists” angle, but (thankfully in this case) the jarring tonal shifts don’t stop there. Somewhere around the mid-point, the plot goes completely off the rails and delves into a number of bizarre subjects, becoming wholly convoluted in the process. While this all sounds bad and the ingredients for a disaster of a campaign, surprisingly it’s not.With the exception Black Ops II, most every Call of Duty has had a generic story. None have been bad and most are cinematic in execution, but they tend to result in “take down the crazy bad guy.” Black Ops III has a lot of dialogue and story for a relatively short FPS and while most of it doesn’t make any particular sense, it’s riveting. The entire experience ends up feeling like a psychedelic drug trip (which perhaps is purposeful given that Jefferson Airplane’s “White Rabbit” closes out the game) that takes us through multiple realities that make you question existence itself. Even though Treyarch wasn’t able to accomplish something as profound as they probably wished, having a challenging and surreal story is much preferable over throwaway generic military jaunt. The core of the problem is that the ideas at work are too large to be expressed in a short action game. Perhaps the campaign is something to be studied and experienced multiple times, but even in an incomprehensible state, it’s a breath of fresh air for the franchise.
Outside of the (likely highly-divisive) story, however, the campaign’s core gameplay is some of the best of the series. Even the best Call of Duty campaigns tended to have sections that felt like they were getting repetitive or dragging on, but Black Ops III is perfectly paced. Thanks to its existential campaign, multiple locals, time periods and even realities are visited ensuring that it never stays stagnant on the same environment. There are huge open-area engagements sprinkled throughout the campaign that are large enough to allow players multiple ways to progress through them without feeling scripted. There’s also a bevy of cybernetic modifications (dubbed “Cyber Cores”) available that include abilities like the remote hacking drones, sending a flood of cyber insects at enemies and disabling a robotic enemy (of which there are many). The entire campaign is also designed to be played with up to four players cooperatively online, although there’s not a single part that feels like it’s slighting solo players to accomplish this. Suffice it to say, this is a campaign worthy of experiencing regardless of your affinity with the multiplayer.Of course, this is a Call of Duty game and multiplayer remains the main attraction — and for good reason. Black Ops III features a new momentum-based chain-movement system that allows players to fluidly move through the environments with the help of thrust jumps, power slides and fast-mantling capabilities. The much-touted guns-up philosophy is evident and there’s rarely a time where a finger won’t be on the trigger waiting to fire. In practice, everything feels similar to last year’s Advanced Warfare, which is far from a bad thing. While there will always be a place for more old-fashioned boots on the ground based multiplayer, Advanced Warfare did a great job reinvigorating the franchise and making the multiplayer more fast paced and enjoyable. Black Ops III carries this legacy on and hopefully it’s one the series will adhere to for the foreseeable future.
The most notable feature of multiplayer is the Specialists system that introduces nine elite Specialists to choose from, each with their own skillset. For example, Ruin has Gravity Spikes (electrocuted spikes that are rewardingly slammed into the ground to create a shockwave) and Overdrive (grants a burst of speed), Outrider has Sparrow (compound bow with explosives) and Vision Pulse (tags the location of enemies within range), Spectre has Ripper (twin blades that dissect enemies) and Active Camo (invisibility) while Firebreak has Purifier (flamethrower) and Heat Wave (thermal charge that stuns nearby enemies). Every Specialist also has their own challenge-based unlock progression system, which are in addition to global and weapons XP. The abilities of all the Specialists are unique in execution from one another and add another dimension of strategy as players have to figure out which is best suited for which situation and how to properly utilize them. Most importantly, it’s simply a blast to unleash superhuman abilities.Besides devastating foes with giant spikes, one of the most rewarding aspects to the multiplayer is the exhaustively-revamped customization. With the new Gunsmith system, any weapon can be customized with multiple models for each attachment, custom emblems and distinctive camos. Up to five attachments plus an optic can be added to weapons, unleashing multiple combinations. More still, the Weapon Paint Shop lets players create custom graphics to display on their guns with up to 64 layers and 3 sides to design. Finally, there’s the Black Market where players can redeem Cyrptokeys earned in multiplayer for Black Market supply drops that include new wares, reticles, weapon camos, calling cards and more. All of this adds up to a ton of personalization and strategizing that goes beyond simply learning the basics of maps and gunplay and makes the affairs more accessible for beginners and more challenging for experts.Thankfully, there’s plenty of modes to unleash all of the personalization in. Fan-favorite modes like Search and Destroy, Capture the Flag and Hardpoint return, joined by the returning Uplink (the addictive Football-esque mode where players have to bring a ball across the map). A new mode Safeguard makes its debut, which tasks a team of players with defending a drone as it moves into the other team’s base. The defending team can disable the robot by attacking it, upon when the attacking team must wait for it to reboot before they can continue escorting it. Much like Uplink, it’s an addictive concept that refreshingly adds another mode that’s not just about an all out firefight.
Of course, what would a Black Ops be without Zombies, something Treyarch once again brings in spades. Shadows of Evil is Black Ops III’s offering, which has players take the role of one of four characters — The Femme-Fatale, The Cop, The Boxer and The Magician — as they blast their way through the 1940s film noir-inspired world of Morg City. This is basically a standalone game, with a distinct storyline, full XP-based progression system and a impressive roster of talent including Jeff Goldblum, Heather Graham, Neil McDonough, Ron Perlman and Robert Pircardo. Shadows of Evil is incredibly hard and it will likely take all but the very best players hours to even reach past wave five. What’s neat about the mode, however, is that it’s similar to Edge of Tomorrow in that something new is learned every time the instance is experienced (there’s no FAQ or instructions). So while one might have been viciously killed on the last run, perhaps a powerful weapon was discovered hiding and can be picked up next time to fair better. This gives the mode a lot of replay value and many players could easily sink more than ten hours into it without getting bored, experiencing a completely different outcome every time.Not only does Call of Duty feature basically three standalone games in Campaign, Multiplayer and Zombies, but there’s two more standalone games packed inside as well. Dead Ops Arcade II is an entertaining arcade throwback that features a bizarre plot of a killer space ape out for revenge. The core of the gameplay is an endlessly fun twin stick arcade shooter (similar to Robotron: 2084), but every so often it switches gears and features a mini-game set in another arcade universe, most notably Off-Road. Much like the campaign itself, it’s a surreal experience that could easily stand on its own as a PSN or XBLA downloadable title. Finally, there’s Freerun, which although predominately a tutorial on how to freerun, features multiple courses with leaderboards, challenging players to complete each course in the smallest amount of time possible (simple but addictive for the most competitive among us).
Closing Comments:
Call of Duty: Black Ops III was created in a three-year development cycle and it shows. This is basically five standalone games wrapped into one deep package. While it will have DLC released for it, there’s enough content out of the box to keep players busy until the next Call of Duty and probably some time after that. The campaign is perfectly paced and entertaining throughout, the multiplayer is rich with customization and Zombies is refreshingly challenging. The only real black mark is a story teetering on the on the brink of pretension, but the existentialism of it is undeniably fascinating. Jam-packed with meaningful content, Black Ops III is the Call of Duty you’ve been waiting for.
Rating: 4/5
Reviewed By: HardCoreGamer
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Tuesday, October 27, 2015
Batman: Arkham Knight Will Be Re-Released On October 28th, Incoming Patch
Rocksteady has announced that the PC version of Batman: Arkham Knight will be re-released on October 28th. The game will also receive a new update on that date that it will bring it – for those already owning the game – to its latest version. This basically means that the PC version via this update, the game will be fully up-to-date with content that has been released for console
As Rocksteady stated:
“This means that next week, all PC players will have access to Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges.”
Saturday, October 10, 2015
Just Cause 3 is Ready to Explode All Over Us
When Avalanche Studios announced that they were working on Just Cause 3 in November last year, it brought immediate excitement. After all, it had been almost five years since the release of the critically acclaimed Just Cause 2. In that time, no other game has quite reached the same levels of ridiculous, over the top, action-movie madness that Just Cause 2 brought to players. Since the announcement late last year, Avalanche have been slowly releasing information to the eager masses as we get closer to its December release. Following along the same vein as the first two games, Just Cause 3 looks to take on a whole new level of explosive, action packed, grapple hook madness.We once again take control of series protagonist Rico Rodriguez, an agent of the…uh… Agency. Codenamed Scorpio, Rico has a lot of experience in taking down harsh dictatorships, having done so in each of the previous two games. Again, he will draw upon this experience to combat yet another dictator in Just Cause 3. This time on Medici, a 1,000 km2 Mediterranean island under the rule of General Di Ravello.
This time, however, things are different…sort of. It turns out that Medici is Rico’s homeland. The place he grew up. Parents, friends, origin story stuff, you get it. As such, Just Cause 3 is leaning heavily on the well worn used trope of “This time, it’s personal.” With that said; if it works for Die Hard and Buffy the Vampire Slayer, then it should work for Just Cause…right?Thankfully, the developers of Just Cause 3, Avalanche Studios, don’t seem to be taking themselves too seriously. They do want to inject a little feeling into the game, but they aren’t letting that take from the ridiculous action the series is known for. In a recent interview, Just Cause 3 Game Director Roland Lesterlin commented on the subject. He said “As a kid I was inspired by quite a lot of the films that Spielberg did; especially things like Indiana Jones, where they can take such an over the top world and still have characters that are interesting and have soul.”Apart from changes in story depth, players will have some new gadgets and abilities to help them tear Medici from Di Ravello’s grasp.Along with the perennial parachute, Rico comes equipped with an all new wingsuit. No longer limited to the parachute-grapple hook combo, players will reach new speeds in the air while once again using the grapple hook to maintain momentum and speed. This upgrade seems a natural one. In the previous games, the parachute was a great tool, although somewhat limited. With the new wingsuit, Rico has the ability to move through the environment in a more urgent manner, allowing players to string together some really nice action sequences without the drop of pace the parachute has previously been responsible for.
In a more grounded change, the much loved grappling hook has received some interesting buffs. Now with the ability to tether multiple objects simultaneously, it can also retract upon command, giving unprecedented potential for all manner of chaos and tomfoolery to be had.Oh, we almost forgot to mention the unlimited C4. Yeah. That’s right. Rico now has an unending supply of C4. Do we really need to say more?Destruction and physics have taken a big leap forward, seemingly inspired by titles such as the Red Faction series; the environment breaks in what feels like a natural way. Towers and bridges crumble, walls explode and statues facepalm themselves into oblivion (by way of a well placed grapple hook and retraction); all contributing to the action to give Just Cause 3 an incredibly high impact tone. Debris flies past Rico as he detonates a batch of C4 before gliding between crumbling radio towers as they fall in a destructive cascade, shattering a bridge below in a chain reaction of sweet, sweet destruction. Did we mention unlimited C4?Lesterlin comments on the dynamism of the environment in Just Cause 3, saying “The destruction is a joyful response of reactivity in the world”. Although perhaps overly poetic, the point is clear. The world reacts, stuff explodes and we get to have a good time. Sounds pretty good to me.
Enabling creativity is a central focus of the development team for Just Cause 3 with Lesterlin recently expressing the team’s focus on the sandbox experience first, even if it means neglecting other aspects of the game. For instance, a solid multiplayer mode; a staple of current gen game releases has been completely disregarded. “It’s tough to make it fit with the Just Cause IP,” Chief Creative Officer at Avalanche Christofer Sundberg said when asked in a recent interview. He went on to explain Avalanche’s thoughts on subject in relation to the modding community “We were taken by surprise with the Just Cause 2 multiplayer mod, and we hope they’ll look at JC3 the same way. Obviously we’re more…prepared this time, and we can offer more support to the community. We love them.”
Just Cause 3 seems like the next logical step for the much vaunted series. Possessing more grapple hooks, explosives (UNLIMITED C4!!!) and all around more awesomeness; Just Cause 3 looks insanely fun.
Friday, October 9, 2015
Review: Uncharted: The Nathan Drake Collection
Nintendo has Mario, Microsoft has Master Chief and Sony has…a rotating cast of characters. Even though the PlayStation has been a classic since its debut twenty years ago, it’s never really seemed to have found a mascot that’s stuck. There’s been Sweet Tooth, PaRappa the Rapera, Jax, Ratchet, Sackboy and Kratos just to name a few, but none that have completely encapsulated the PlayStation brand. At least, not until Nathan Drake came along. Since the dashing adventurer’s debut eight years ago, he’s traversed his way into many a gamer’s heart to the extent that he’s likely now become the first character imagined when the word “PlayStation” is said. Celebrating his legacy and prepping a new generation of gamers for the upcoming Uncharted 4: A Thief’s End, Sony has bundled the first three games together and given them an HD makeover.Uncharted: The Nathan Drake Collection includes all three PS3 games: Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. Unlike, say, The Master Chief Collection, Sony has it a bit easier as they’re only having to jump a generation up. Even still, instead of recruiting Naughty Dog to polish the games — who are currently swamped with Uncharted 4 — they’ve brought in Bluepoint, who’s done a fantastic job porting PlayStation games including Metal Gear Solid HD collection, God of War Collection and The Ico & Shadow of the Colossus Collection. Suffice it to say, Drake is in safe hands.Although anybody with a PlayStation 3 has likely already played these games (and shame on those who haven’t), let’s quickly go through what each has to offer. When Uncharted: Drake’s Fortune debuted in November 2007, it was a minor miracle. After the tepid launch titles anchored by the one bright spot in Resistance, Drake’s Fortune was the system’s first true killer app. There wasn’t anything revolutionary about it; it borrowed quite a bit of its gameplay from Tomb Raider and quite a bit of its vibe from Indiana Jones and Romancing the Stone, but what it did it did well. The shooting was tight, the platforming was solid, it was arguably the best looking console exclusive to that point and the story was charming. The plot revolves around Nathan Drake recovering the coffin of his ancestor Sir Francis Drake which points him to find the treasure of El Dorado. Unfortunately, Drake becomes stranded and hunted by mercenaries, trying to survive while he locates his treasure and unravels the secrets of the island.
Avoiding the sophomore slump, Uncharted 2: Among Thieves was heralded as one of the best action games to that point. Like what The Dark Knight was to Batman Begins, Among Thieves keeps the vibe of Drake’s Fortune intact, but ratchets every part of it to 11. Besides an annoying and unnecessary stealth mission to kick things off, everything that follows is a heart-pounding tour through some of the best designed set pieces in gaming. The scale of the title is massive, seeing Drake head around the world as he runs away from barreling trucks, fighting through a speeding train and avoiding deadly helicopters. The plot sees returning favorites like Elena and Sully along with newcomers Harry and Chloe, as Nathan attempts to track down the Himalayan valley of Shambhala.Influenced heavily by Lawrence of Arabia, Uncharted 3: Drake’s Deception sees our explorer foregoing the temples and jungles of old in favor of sprawling deserts. Searching for the Atlantis of the Sands, Drake treks into the Arabian desert and find himself pitted against a clandestine organization, again having to fend for himself as he locates treasure. The most cinematic of the trilogy, Drake’s Deception boasts the most mature storyline and features a great antagonist in Katherine Marlowe. There’s some slow segments, but the sheer scale and incredible sequences like fighting out of the back of a cargo plane more than make up for them.
Even though its games aren’t particularly old, the Uncharted series hasn’t aged as flawlessly as one might assume. There’s far too many mindless “go into an area, take cover, shoot all of the enemies, find the way out and repeat” segments. By far the worst offender is Drake’s Fortune that has full levels of repetitive shooting and platforming that even in 2007 wasn’t up to snuff. Uncharted 2 and 3 also suffer from this throughout, but the level design, story, pacing and scale help disguise their issues. If anything, playing this series in 2015 shows how rapidly the gaming landscape has changed. Compare any of the games to the Tomb Raider reboot, for instance. While that game doesn’t match the scope of the latter two Uncharted games, it does practically everything they do on a better, grittier and less repetitive scale.In general games have become more open and persistent, with titles like Shadow of Mordor seeming like a living, breathing world and even ones that have stayed linear, like Naughty Dog’s own The Last of Us, feature poignant stories and dynamic design even in a straightforward format. One only needs to look at third-person shooter The Order: 1886 to see that linear third-person shooting has quickly grown past its prime. That all being said, however, while some in this genre have rapidly become dated to the point of unpleasantness, all three games are still undeniably great and the latter two are practically the pinnacle of their kind.
So now that we have the basics of the trilogy and how they hold up in modern (as if 2007 is ancient) times, the big question is what’s changed. Not much, actually. It must be remembered that these titles are not that old, still look great and don’t have a lot of leeway for additions. As such, Bluepoint has honestly done what they could to gussy them up. The most noticeable change is that all three games are now in 1080p and target 60fps. Throughout Drake’s adventure, there wasn’t any sign of frame rate hiccups or resolution dips. For those who look to HD remasters like upgrading from DVD to Blu-ray, this collection offers that base appeal. Purely from what they’re able to do with the games on PS4, it makes the collection the definitive way to play moving forward.Besides that, character models have been improved with more skin shaders and better hair for Nathan, more wrinkles for Sully and a slightly altered face for Chloe. Gone are her plump lips and sparkly eyes, replaced with more realistic (but still similar) facial features. Besides that, the enhancements are fairly negligible. Any screen tearing has been removed from Drake’s Fortune, environmental lighting is improved, the draw distance is increased and the texture resolution is bumped up and smoothed out. All three games look fantastic on the PlayStation 4, but then again, they’ve always looked fantastic.As far as what’s new, there’s most noticeably three new games modes. The incredibly punishing Brutal Difficulty has been added and is unlocked after beating Crushing Difficulty, players can now Speed Run through all three games with a persistent timer showing and tracking times against friends and there’s Explorer Mode for beginners where difficulty is significantly reduced. Other than that, a photo mode has been added, trophies have been adjusted, new skins and renders added and the soundtrack has been remastered. All minor additions, but again, there’s just not a lot that can be done in that department.
Closing Comments:
Comprised of the three games that most define the PlayStation 3, it’s nice to be able to experience the trilogy on current hardware. There’s not a lot new here, but all three modern classics are presented likely as good as they’ll ever look. None measure up to what we’ve seen from Uncharted 4, but all three shine in 1080p and are right at home alongside other PS4 exclusives. With such a rapid advancement in the industry, the trilogy hasn’t aged perfectly (especially Drake’s Fortune), but all three still hold up and are some of the most cinematic experiences to grace the format. Anybody who’d like to replay the series or experience it for the first time before the looming release of Uncharted 4 have no reason not to pick up The Nathan Drake Collection; it’s simply the best way to experience three great games.
Rating: 4.5/5
Reviewed by: HardCoreGamer
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Tuesday, October 6, 2015
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