Sunday, August 31, 2014

GTA V’s Next-Gen Version Not Delayed, Rockstar Confirms

Release of Grand Theft Auto V for the PlayStation 4, Xbox One, and PC has not been delayed, Rockstar confirmed in response to recent rumors that surfaced the internet. When a concerned fan contacted Rockstar Support to seek clarification, the developer responded by assuring him that the rumor was not true.
And it's also confirmed that PC version of this most anticipated game isn't cancelled.

Visit GamesWorld for all the latest updates of Grand Theft Auto V

FIFA 15 Demo Teams Confirmed

FIFA 15 is right around the corner for us traditional football fans, and those who are anticipating this year’s promising iteration won’t have to wait much longer as a demo is scheduled to hit both the Playstation 4 and Xbox One in the coming weeks.
While we cannot confirm a date of release as of yet (the rumored date is September 9th), we have received information today, and a photo, that confirms the teams you’ll be able to use when the FIFA 15 demo does indeed drop on consoles. The confirmed demo teams will be:
  • Borussia Dortmund
  • Napoli
  • PSG (Paris Saint Germain)
  • FC Barcelona
  • Boca Juniors
  • Chelsea
  • Manchester City
  • Liverpool
New to this year’s demo are: Chelsea, Liverpool and Napoli. Chelsea and Liverpool were most likely added to not only show off the new Premier League agreement in place with FIFA 15, but also to show off some of the new face scans and stadium presentation – especially at Anfield, where we’ll hopefully get to hear fans sing “You’ll Never Walk Alone”.
While we can’t confirm any other details on the FIFA 15 demo, we do expect an official announcement shortly, and we’ll be sure to update this post when the news rolls in.

10 Hardest Video Game Levels That Required Incredible Skill

If you ever strike up a conversation with a fellow gamer, chances are you’ll only get a few lines in before you start talking about something that was intensely frustrating, annoying, or just straight up made you walk away from a title.
Such things are commonplace, but have you ever been genuinely proud of yourself for besting a particularly arduous boss, sequence or level? It’s one thing for developers to chuck all manner of bullets, spells and screen-encompassing hellspawn our way for the sake of ‘difficulty’, but some titles get their mechanics absolutely spot on, and it’s up to us to master them and overcome.
There’s a fine line between frustrating and genuinely hard, and it all resigns in the design of certain levels. Take Max Payne 1′s ‘blood trail’ level where you were stuck fumbling around in the dark; it was just needlessly annoying and cumbersome due to a lack of telegraphing where you were supposed to go.
On the other hand when a game’s mechanics fall totally into a place and you’re at one with the game, gripping the controller tightly as the world around you fades away, that whole death screen-staring notion of “Well what was I supposed to do?!” turns into pure “Bring it on”.

10. Mile High Club (Call Of Duty 4: Modern Warfare)

Although it may have had one (or three) too many sequels to its initially-quite-good name, 2007′s genre-defining Modern Warfare knew people were always going to get stuck into its incredibly proficient mechanics.
So much so that developers Infinity Ward actually saved the best for last. Many COD fans point to the game’s tenacious multiplayer as the proving ground for their skills, but if you got all the way through the single player campaign and watched all the credits, this bonus level was unlocked.
Testing the lightning-fast reactions we’d built up through the likes of the campaign and the multiplayer, if you played this level on Veteran difficulty you were tasked with reaching the end within just one minute. It’s a time limit so tight that you sprint from person to person, ensuring every bullet must hit home – the stinger coming at the very end where one of the terrorists has taken a hostage, meaning your final shot has to be almost pixel-perfect precise to make sure you don’t throw everything away.

9. Challenge Of The Gods (God Of War)

The God of War games are built on rigid control systems that even after so many instalments, have barely changed. Last iteration God of War: Ascension only tweaked established animations, rather than introducing anything particularly groundbreaking.
Back in the first game when original creator Davd Jaffe was behind the project, he knew how to crank up the intensity of what was on offer by playing with the world around you more than the combat itself; thus the ‘Challenge[s] of the Gods’ were born.
Taking place as a set of menu-selected bonus arenas that get steadily harder across their ten levels, any who played nearly always had a different ‘hardest one’. For the sake of this list though it’s numbers eight and ten that we’re going to look at, as the former unleashed multiple petrifying Gorgons on you, which if they turned you to stone meant any other enemy could shatter you within seconds. Exactly what you want when you’re on your 100th try.
Level ten though is where many just had to give up and scream “Eff this game!”, as the playing area itself is drastically reduced and you’re forced to fight a large number of enemies in a very small space, with both Kratos’ roll and his defence-break animations meaning he’d easily fall off. It was absolute torture, but with a character who controlled as symbiotically as everyone’s favourite Spartan, nine times out of ten it was always our fault if we put a step wrong and plummeted into the depths below.

8. Capra Demon/Ornstein And Smough (Dark Souls)

Technically all of the ‘Souls games require an enormous amount of skill to get through without ripping out your own hair and writing expletives on the walls, but there are a couple of boss battles that come to mind when discussing all three iterations in the series at once – purely down to the fact that the Demon’s Souls sequel was the one that moved everything into mainstream recognition.
First off the Capra Demon; a horrifically-designed therapy-inducing beast who the game forces you to fight inside a very small area – complete with a pack of zombie-dogs that insist on gnawing your ankles off as the Demon himself swings in arcs so big he’ll catch you from almost any angle.
The solution was to become one with the dodge button, as well as cleansing yourself of all the anxiety you felt when walking into the room, as only through studying his animations and remaining calm would you ever survive.

7. Dragonforce Through The Fire And Flames (Guitar Hero 3)

There was a common mindset that settled in back when Guitar Hero and Rock Band were the ‘in thing’. It stemmed from whenever you’d be enjoying a song, only for a guitar solo or otherwise complicated set of notes to suddenly fill the screen and make you flail around helplessly, trying to keep going as the whole production plinked and plonked itself to death.
Thousands of us really put the time and effort into the Guitar Hero series though, to which the final track by guitar-abusers Dragonforce was our own crowning achievement. Playing it on expert level looks like you’re being assaulted by a Jackson Pollack painting, but it can be done – albeit with the overall feeling that you’ve been through a workout on the other side.
As much as the series has totally died off it did get plenty of people into the real instrument, and in a bizarre twist any who have made the transition from plastic to rosewood will attest – some songs are actually easier on real guitar than in the game. We’re not saying this makes the game harder than learning the instrument, but hey, just remember how proud you were when you finally managed to get comfortable with that orange button.

6. Final Vergil Fight (Devil May Cry 3: Dante’s Awakening)

Along with God of War, the DMC series is that quintessential action title that just gets the feeling of ‘one man versus the world’ completely spot on. Utilising a combination of dodges, high-jumps, a snarky character and some of the sickest weapons known to gaming-man (an electrified sword, anyone?) if you could keep up with the series’ frenetic pace, it was all hugely enjoyable.
Part two would somewhat lose all of these fun-sounding elements in one of the most disappointing titles ever, which is why Capcom doubled down on everything that mattered with part three. Bringing back a younger, spunkier Dante it also gave us the brilliant sibling rivalry between him and brother Vergil, the explosive confrontations between which remain that game’s high points.
Say you got used to the combat, say you thought even after finishing Very Hard mode you’d totally mastered the game. Well, ‘Dante Must Die’ mode in part three aimed to take that idea and slice it in two, giving Vergil access to the same ‘Devil Trigger’ special moves you did.
What followed was the perfect realisation of a Dragonball Z-esque showdown, with both you and the AI trading blows at a speed any who were watching would never keep up with – meaning that when the action eventually slowed for that final cutscene, only then were you allowed to say you’ve truly beaten Dante’s finest hour.

5. Turbo Tunnel (Battletoads)

Teenage Mutant Ninja who? Battletoads for the NES remains one of the oldest examples of a game built by Satan himself, due to a huge combination of gameplay factors of the time, and small psychological ticks that play with your expectations of what’s going to happen.
Placing your character on a fast-moving jetski-looking motorbike…thing, over the years this is one of those levels that started out being referred to primarily in expletives, only for many other videos online to emerge of people beating the whole thing in one try – sometimes even flawlessly.
Thus we have to admit the level is actually extremely fair – if you’re able to memorise what’s coming at you and when, it’s a case of applying this knowledge and riding the whole thing out, although that in itself is something very few players could do. One of the most subtle things the game does – although it’s up for debate whether this was intentional or not – is throw up a series of obstacles that flash just before they come at you, messing with your reactions as you end up dodging something that hasn’t actually appeared yet.
In a sequence whose every second hinges on expert timing, even the smallest thing could totally ruin a playthrough, but due to the overall simplistic nature of just memorising some sections, this was one of the most replayed sections in any old school side-scroller.

4. Hexactly – 42-4 (N+)

Apologies for the above image not being the level in question, it seems Hexactly was so horrifying nobody managed to nab a picture of it before going insane. Anyway, being one of those titles that takes an extremely simple premise and builds upon it, N+ (former flash-only title N) walks the needlessly frustrating/genuinely challenging tightrope with unmatched precision.
With a minimalist graphic style, you play as a small stick figure ninja who must traverse a series of puzzle rooms, collecting gold bits to extend your time. What initially starts out as a “Yeah, I got this” quickly turns into multiple broken controllers and sweaty palms as the sinking realisation that the only reason that electrified sentry managed to kill you was because you jumped a split-second too late.
The physics engine is built out of momentum, meaning if you can kick off a series of platforms you’ll be able to dart up and away from the likes of homing missiles, one-hit-kill turrets and mines, however it’s in managing entire screens of these at once where the fun really begins. Have your say in the comments which level gave you the most grief, but here we’re choosing one of the final one - Hexactly – due to its combination of mines everywhere you need to land, homing missiles that chase you throughout and sentries that rush after you if you land on the ground.
It’s gaming at its most old-school, and all the more rewarding for it. If you’re someone who finds joy in mastering the physics and animation of a perfectly-tuned 2D platformer, look no further than N+.

3. Knight Johannes Final Battle (Rogue Legacy)

Thanks to a PS4 re-release, Rogue Legacy has seen a surge in popularity and a renewed vigour in playing through its unique approach to RPG game design.
Playing as subsequent heirs to an entire bloodline of knights that attempt to best a demonic castle, each game over screen also kills that character for good, meaning your next choice will inherit some of the traits from who went before. Needless to say you’ll die a whole hell of a lot, but it’s all in the service of learning the enemies’ animations and boss patterns, as well as seeing which attacks and classes you like to stick with.
Speaking of bosses though, after journeying through the different areas and slaying four separate demons (which is a mammoth undertaking in itself) you’ll then face Knight Johannes, who is an amalgamation of all your most devastating attacks, except he unleashes them far more frequently than you ever could.
It’s a case of the game’s difficulty increasing tenfold down to the fact everything is on a 2D plane. Rogue Legacy loves to throw entire screens-worth of projectiles at you, meaning there’s only one very specific jump you can do to avoid them and you’ll end up going through a few more generations’ worth of characters before taking him down.

2. Murai (Ninja Gaiden)

Now let it be known that the entire Ninja Gaiden series is something of a large wang, so if you’ve played any of the older 2D iterations, or the 3D sequels from the past few years, substitute your own personal plight-conjuror instead.
Regardless of which one you pick though (sans the awful 2012 release) the core tenet of what makes the series so appealing alongside its razor’s edge gameplay, is the sense of having to learn the game to progress. 2004′s first 3D release expects nothing less from you than absolute devotion; a mantra exemplified by first boss Murai, as he single-handedly turned away thousands of us by being completely unrelenting.
A gamer’s resolve is something that separates the Dark Soulers from the Candy Crushers, and its also one of the most passionate aspects of what makes the medium such an engaging and devout one. When facing Murai you were either going to turn tail and retreat, or force yourself to get better by learning his animations and studying when to attack.
The punishing previous checkpoint set far before his encounter only made things worse, but for that sweet sense of satisfaction you only get when those hours of training finally pay off…there’s nothing like it.

1. Flying Machine (Shovel Knight)

A hidden gem if there ever was one, the Kickstarter-powered Shovel Knight was a labour of love from Yacht Club Games as they set out to create a throwback title that would connote all the gorgeous nostalgic tinges we all have when glaring at anything on consoles like the NES.
Although the whole ‘indie scene’ is something that’s overflowing a tad with the amount of titles Sony keep flooding their Playstation Plus offerings with, SK is the one that shines far and above the rest – and it’s not just because of its brilliantly retro art style of cute, quirky aesthetic.

10 Most Anticipated Video Games Of 2015

Between Destiny and Dragon Age: Inquisition, this year is far from over with regards to eagerly anticipated releases. For those with their eyes on the gaming horizon though, 2015 is increasingly looking like one of the best years ever for gamers.
From the latest entries in classic, beloved series to brave new IPs, there’s a lot to get excited about next year, with almost every kind of gamer catered for. 2015 is also looking like the year that the current generation of consoles will fully hit their stride, as several graphical powerhouses are priming for release to show off what the Xbox One and Playstation 4 can really do.
PC users shouldn’t feel left out though. In fact, the humble home computer has never been in a stronger position. Outside of the odd exclusive, almost every major release is hitting both PC and consoles, a far cry from the troubling situation half a decade or so ago.
This list takes a look at the 10 most anticipated games of 2015, across every current-gen platform (yes, even the Wii U!). Each one of these titles is already showing great promise, and ought to be far more than just an entertaining distraction.

10. Mortal Kombat X

Developer: NetherRealm Studios
Platform: PC, Playstation 3, Playstation 4, Xbox 360, Xbox One
Release Date: 2015
A new Mortal Kombat game is never a bad thing, and Mortal Kombat X is looking like a great new entry in the series. As the name suggests, this will be the tenth Mortal Kombat title, and it looks to retain the series’ classic gore and combat, along with a few new innovations.

Mortal Kombat X will once again pit two fighters against each other in a series of levels, as the battle using special abilities, attacks and the iconic fatalities (which are sure to be more spectacularly gruesome than ever). This time around, interaction with the environment will also be possible, in the same manner as NetherRealm’s Injustice: Gods Among Us. Add in the ability for every fighter to switch between three different forms with unique abilities, and Mortal Kombat X is looking like the most ambitious in the series yet.

9. The Order: 1886

Developer: Ready at Dawn
Platform: Playstation 4
Release Date: February 20, 2015
The Order: 1886 will be a Playstation 4 exclusive title, set in an alternate history London in which terrifying monsters exist. Protecting the general populace from these monsters are an ancient order of knights, who are the only thing standing between human kind and these strange creatures.
There has been some gameplay footage released for the game, and it looks absolutely stunning. The gothic London environments drip with atmosphere, with flickering torches casting prowling shadows in the dark. The gameplay looks slightly less fresh than the excellent aesthetics, appearing as a fairly standard linear action-adventure – quicktime events and all. We’ve only been shown a small vertical slice so far though, and it’s looking like The Order: 1886 will deliver a stellar narrative experience, if nothing else.

8. Batman: Arkham Knight

Developer: Rocksteady Studios
Platform: PC, Playstation 4, Xbox One
Release Date: February 24, 2015
Batman: Arkham Origins wasn’t particularly great. The story was dull in comparison to its predecessors, the combat felt tired, and it smelled suspiciously like a cheap cash grab in almost every way. So why is the next entry in the Arkham series still highly anticipated?
Two words: Rocksteady Studios.
Arkham Origins was developed without Rocksteady’s direct involvement, while Arkham Knight will be, just like Asylum and City. This simple fact makes it far more likely that Arkham Knight will be able to match up to the high quality of the first two games. In this third sequel, Batman is at the peak of his abilities, fighting against the villainous Scarecrow and his forces. The levels involving Scarecrow in Arkham Asylum were the best parts in a game filled with high points, so Arkham Knight should be one for Batman fans to get excited about.

7. Tom Clancy’s The Division

Developer: Ubisoft Massive
Platform: PC, Playstation 4, Xbox One
Release Date: 2015
Tom Clancy’s The Division might sound a bit generic from the title, but it’s really unlike anything the Tom Clancy franchise has ever seen. If you haven’t seen anything about The Division yet, you might be surprised to learn that it’s an MMO third-person shooter.
The Division is set in a United States that’s been torn apart by a terrible disease, leaving the country in a semi-apocalyptic state. Players are part of the titular ‘Division’, that has been assembled in order to fight against outside threats that have come about thanks to the deadly outbreak. Enemies are made up of both AI-controlled characters and other players, across the massively multiplayer world.

6. Rise Of The Tomb Raider

Developer: Crystal Dynamics
Platform: Xbox 360, Xbox One, PC, Playstation 4
Release Date: Holiday 2015
Square Enix’s Tomb Raider from 2013 was a solid reboot of a dying franchise, somehow managing to make Lara Croft and her adventures relevant again. Rise of the Tomb Raider is the sequel, set after Lara’s journey of discovery and survival in the last game.
There hasn’t been much in the way of official information just yet, although Crystal Dynamics have promised that they’ll be “putting the tombs back in Tomb Raider”. If the polished gameplay and great looks of the first game could be combined with some classic tomb environments, then Rise of the Tomb Raider might be exactly what fans have been waiting for.

5. Uncharted 4: A Thief’s End

Developer: Naughty Dog
Platform: Playstation 4
Release Date: 2015
The Tomb Raider reboot might have been an impressive offering, but even its greatest moments couldn’t quite match up to the cinematic glory of the Uncharted series. Uncharted 4: A Thief’s End will be an exclusive for the Playstation 4, and a direct continuation of the original trilogy.
Again, there hasn’t been a huge amount revealed about Uncharted 4, although Naughty Dog have stated that the narrative will test Drake’s, “physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.” Judging from its predecessors, Uncharted 4: A Thief’s End will be a true test of the Playstation 4′s capabilities, throwing players on an exciting ride along the way.

4. The Legend Of Zelda Wii U

Developer: Nintendo EAD
Platform: Wii U
Release Date: 2015
A new Zelda game is always a big event for Nintendo fans, and The Legend of Zelda Wii U is looking like the biggest shakeup for the series since The Wind Waker back in 2003. The game will once again return to a cel-shaded look, although Zelda Wii U takes a far more detailed approach than the minimalistic Wind Waker.
Another hotly touted feature is the large, open world environment, intended to give players the similar feel of freedom they have when playing the earlier 2D games. Intriguingly, producer Eiji Aonuma has also stated that his team is looking in ways to reinvent the puzzles that the series is known for, beyond just “moving blocks so that a door opens.” It looks like Wii U owners could be in for a treat.

3. Bloodborne

Developer: From Software
Platform: Playstation 4
Release Date: 2015
All at once, PS4 owners rejoiced and everyone else sighed when it was announced that Bloodborne would be an exclusive for Sony’s console. Directed by Dark Souls and Demon’s Souls’ Hidetaka Miyazaki, Bloodborne looks to bring the Souls games’ tight gameplay into a fresh new setting.
Bloodborne takes place in a ruined city, housing weaponry far more technologically advanced than swords and shields. This time around, players are able to wield gunpowder weapons along with the usual assortment of grandiose melee weaponry, along them to attack weapons at range with devastating attacks. Anything by From Software is worth keeping two eyes on, and the prospect of playing a Souls-like game in a brand new universe is easy to get excited about.

2. Metal Gear Solid V: The Phantom Pain

Developer: Kojima Productions
Platform: Playstation 3, Playstation 4, Xbox 360, Xbox One, PC
Release Date: 2015
Metal Gear Solid V: Ground Zeroes was only the starter in a sumptuous feast cooked up by Hideo Kojima, and The Phantom Pain is the main course. An open-world action stealth title, Metal Gear Solid V: The Phantom Pain just might be the most anticipated title from the acclaimed series so far.
The graphics are already shaping up to be pretty incredible, featuring some of the smoothest animations we’ve ever seen. The addition of a day-and-night cycle, a massive world and several drivable vehicles ought to lend to an even more open-ended gameplay experience than ever before. Metal Gear Solid V: The Phantom Pain is looking to be one of the first ‘true next-gen’ games when it comes to gameplay. Which brings us nicely on to our number one most anticipated 2015 title…

1. The Witcher 3: Wild Hunt

Developer: CD Projekt RED
Platform: PC, Playstation 4, Xbox One
Release Date: 24 February, 2015
Playing through the Witcher series has been like watching CD Projekt RED grow and develop as game creators. The first game was ambitious and well-written, but the developers just couldn’t quite deliver on what they wanted to accomplish. Then, along came the second game, which offered an incredible cinematic narrative, beautiful graphics and challenging gameplay.
The Witcher 3: Wild Hunt is looking like a culmination of everything CD Projekt RED have learned across their journey in creating this brilliant franchise. Judging from gameplay footage, the graphics and animations are better than ever, and this time the game will take place in a huge open world. Combat has never been a strong point of the Witcher games, but it’s looking like the devs have been working hard to hone this aspect in Wild Hunt. Vast, compelling and beautiful, The Witcher 3: Wild Hunt looks like the first game in a long time that could genuinely take the elusive title of ‘best RPG ever made’.